dota afk matchmaking

tools By: Faubar

10 years of dota2 matchmaking is still bad. - Dota2 Dev

You will be matched with other players who have selected the same languages. This match is over when one player dies twice, loses a tower, resigns or disconnects. All rights reserved. Logging in Can somebody please explain? No trolling, including but not limited to, flame incitation, user provocation or false information distribution. Discussions Rules and Guidelines. Many have theorized that this is due to the server trying to process matchmaking data, over and over again but ultimately failing.


Earlier today, Valve released a small patch which saw the addition of stats for Neutral items. A welcome quality of life chance, but then players started reporting a weird bug - they automatically gained or lost thousands of MMR points. From what we can tell, players who finished the match when Dota 2 coordinator was offline or right after the patch was released, are the ones who are primarily affected by this issue. If their last game ended with a victory, they gained thousands of MMR. If they lost, they lost the same amount. Many have theorized that this is due to the server trying to process matchmaking data, over and over again but ultimately failing. Each time an iteration was run, MMR was distributed. Valve has not commented on the bug. The MMR shifts that have occurred due to this bug will likely be reversed by the game when they fix this issue. Vignesh Raghuram. Although his primary focus has always been Dota 2, his experience in esports also includes expertise in CS:GO and mobile esports titles. As a result, multiple pro players like Saksa have breached the 10, MMR mark.


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Posts Latest Activity. Page of 1. Filtered by:. Previous template Next. That's one of the reasons dota has hit an all time low player base number. I ve suggested the roles thing like 6 years ago and we just got it few months back. I also suggested the performance impact back then and ill suggest it again. Now im not saying that everything that is suggested should be implemented but some things should be and actions should be taken much faster. It also blows my mind how for so many years there is zero common sense in the way Ranked matchmaking works.

Let me explain. You obviously have algorithms that track player's performance in every match. So my question is why isnt ranked matchmaking numbers based on the performance of the player? For example you have a mid player who goes he has the highest networth in game the highest hero damage in game and the highest impact in game and in the same team you have an off-laner pudge who goes with networth and then he goes afk or he just leaves the game and the team ends up losing.

How on earth is it balanced those 2 players lose the same amount of MMR? Who actually thought that this would be a good idea? First of all the leaver or afker should lose the amount of mmr of all of his teammates combined like instantly mmr. There should be a way the mmr number gained or lost to be based on your performance and not only the win loss. So the guy who had a great performance but lost the game should lose less MMR and the guy who had terrible performance should lose more.

But that difference should be high enough to make an actual impact on the total MMR Of they player in 3 games. The same logic should apply when you win. If you win and you played very poorly you win less than those who actually tried to win and played good.

Depending on the role you play the algorithm should give more importance on the right stats. If you played hard support then your Assists should be more important and not your Kills and deaths. I could analyze this more but this is basic stuff you get the idea. They stayed no matter what but you dont please click for source the game's true problems and you are slowly killing it.

Tags: None. They track individual skill. The biggest downgrade to the whole experience was introduction of behavior score pools which put same behaving people. Chatty people play with chatty ones.

Flamers with flamers. Point is if you know the system you can get into the pool you want to play in. The rest is skill. Just adapt to shit teammates. Dont expect them the plays you would make thats just wishful thinking. Comment Post Cancel. Even if you have a behaviour score the matchmaking system join you with players who pick wrong role heros, feeding hardest, going afk and long after they begin to afk quitting because they are bored.

How is it possible that a matchmaking system merging such players in normal role ranked with players who effort a lot to escape this troll pool. I would say the matchmaking system was never invented to be something like fair. Dota 2 got a lot time to do the right stuff, no idea why they fail that hard?

Last edited by naquatis ;AM. Yes No. OK Cancel.